Electronic Arts

The fight of the games of Formula race 1 has esquentado sufficiently in the PC. Of a side, we have always delayed (in the season) however popular Grand Prix of Microprose, fighting against its rich cousin, of Electronic Arts, F1 *insira the year aqui*. But the competition can be something good, and this year we count on two excellent products, that promise to be white of the quarrels of galera that it tans race games. Grand Prix 4, as prays the tradition, brings given outdated of the official season (in only one year, happily). But, again following the anterioras versions, already a series of downloads of fans exists bringing all type of possible and imaginable alteration – a strong point of the mark. A time inside of the game, the virtual pilot is collated with a menu confused, however estiloso. After some clicks you will see one engine graphical sufficiently robust, with graphs sufficiently improved of the previous edition.

Unhappyly, the price of this is well high: the game practically demands a well powerful machine – especially in the processor – and not it twirled in used Pentium III 500MHz in the test. In Athlon XP the 1500, however, thing changed form, and the speed sensation is more present of what never. One of the new features, is two new cameras, one of them that it includes the helmet in the screen – only for hardcore, without a doubt. They are small details as this that guarantee the allegiance of the followers of the series. Another plastic surgery happened with the team of Pit Stop, that now comes total in 3D and carries through differently each one of the tasks of maintenance in detail. But, as of custom, the point strongest is the artificial intelligence of the excessively running ones. Each virtual corridor seems to have proper life, and to the times you until if question if Microprose did not hide a way to multiplayer online private, where the employees control the too much cars in the championship. Some of the reactions frightfully seem human beings, and are easy to perceive differences between styles of corridors.

The creator of the game, Geoff Crammond, if is proud of implemented artificial intelligence, while critical they costumavam to arrive in the physical simulation of the sport. Players more demanding must to complain of cars that seems to grudar excessively in the track (something that can be modified with a little of knowledge of the structure of the program) and of some cases of uncommon whirls, among others things. In the same way, the strokes and deformations of the cars can seem one suspicion in such a way. The controls in the keyboard continue sufficiently accessible, and the support for joystick and projection is robust. No fan goes to be surpreso in this department. All the part of personalization of the cars comes back the same with impact of before. The fight between fans of F1 and GP is seemed the fight between fans of the games of soccer of the Konami and the EA: if you prefer one the other, are better to be with the preferred mark, therefore each one of them seems to specialize itself in some things and to always sin in others – but keeping a distinct style.